DEFINITION MULTIMEDIA AND EXAMPLES

DEFINITION MULTIMEDIA AND EXAMPLES


Multimedia is a means of (media) in which there are a mix (a combination of) various forms of information elements, such as text, graphics, animations, video, interactive and sound as a support to achieve the goal of conveying information or just provide entertainment for its target audience.
 

Multimedia is often used in entertainment such as games. Multimedia word itself is derived from the multi (Latin) which means a lot and katamedia (Latin) meaning something that is used to convey something.

Multimedia can be categorized into two kinds, namely mulitimedia linear and interactive multimedia. Linear Multimedia is a multimedia that is not equipped with any control equipment that can be operated by the user. Multimedia is running sequential (sequential / straight), for example: TV and movies. While a multimedia interactive multimedia is equipped with a controller (or aids, computer, mouse, keyboard, etc.) that can be operated by the user, so the user can choose what they want to proceed. Examples such as gaming applications. Interactive multimedia combine and synergize all media consisting of text, graphics, audio, and interactivity (draft).

Multimedia can be presented in several methods, among others:
- Based paper (Paper-based), for example: books, magazines, brochures.
- Based light (light-based), for example: slideshows, transparency.
- Based sounds (Audi-based), for example: CD players, tape recorders, radio.
- Based moving images (moving-image-based), for example: a television, VCR (Video Cassette Recorder, movies.
                - Based Digital (Digilatally-based), for example: the computer.

Multimedia has several advantages when compared to other media such as books, audio, video or television. The most prominent advantages possessed multimedia is interactivity. Bates (1995) emphasize that among other media interactivity multimedia or other computer-based media is the most obvious (overt).

Real interactivity here is interactivity that involves physical and mental of the current user tries multimedia program. For comparison a book or television media actually provide interactivity, only the interactivity is vague (covert) because it only involves mental user

Mental interactivity is interactivity where the user is trying to understand the material by capturing the information displayed, process and store it in the brain. The success of a user performs a mental interactivity depends on how well designed learning instruction.

Physical interactivity in multimedia learning vary from the most simple to the complex. Interactivity simple example, pressing a keyboard or click with the mouse to move the page (display) or enter answers of an exercise given by the computer. Interactivity complex example of activity in a simple simulation in which the user can vary a particular variable or in a complex simulation in which the user moves a joystick to simulate the movement of aircraft piloting.

Multimedia excellence in media interactivity is inherently capable of forcing the user to interact with the material both physically and mentally. Of course the ability of this force depends on how effective the learning instruction is able to attract users to try actively learning presented. An example is a multimedia learning program which contains material on the oscilloscope shown in Fig.1 below. By using the learning multimedia users will be invited directly to try and use the oscilloscope simulation available. By contrast, if the same material is presented with a book or video. In this case the user only passive (physical) see how to use the oscilloscope display. Mental activity (absorbs users how to use and adjust the oscilloscope) may occur but the physical activity (in this case to try for themselves how to set the oscilloscope) does not occur. Put another thing - in the case of a simulation - using learning multimedia users will try out firsthand how something happened.

Reference : www.google.com
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Science Lovers: DEFINITION MULTIMEDIA AND EXAMPLES
DEFINITION MULTIMEDIA AND EXAMPLES
DEFINITION MULTIMEDIA AND EXAMPLES
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